Russia stands out as the top
earning country in Europe's eSports scene, with prize winnings amounting to
14.58 million USD. This figure not only positions Russia at the forefront but also illustrates the significant gap between it and other countries, emphasizing Russia's dominance in the competitive
gaming industry within Europe.
France and Denmark in close competition
France and Denmark are in a tight race for second place, with France securing
7.12 million USD in
prize money, closely followed by Denmark at
5.91 million USD. The close earnings between these two countries highlight a competitive rivalry and showcase their significant contributions to Europe's eSports economy.
Top five countries dominate European eSports earnings
The combined prize money of the top five countries—Russia, France, Denmark, the U.K., and
Ukraine—totals approximately
38.13 million USD. This amount represents a substantial portion of Europe's eSports
prize pool, indicating the concentration of talent and success within these nations.
Narrow margins among middle-ranking countries
Sweden, Germany, and Poland exhibit closely contested earnings with only
0.09 million USD separating Sweden (
4.77 million USD) from Poland (
4.68 million USD). This small margin underlines the intense competition among middle-ranking countries in the European eSports landscape.
Turkey and the Netherlands round out the top ten
Turkey and the Netherlands, with earnings of
2.62 million USD and
2.51 million USD respectively, complete the list of the top ten highest earning countries in European eSports. Their presence emphasizes the diversity of countries contributing to the European eSports scene and the potential for growth and increased competition in the future.
Significant disparity in earnings across Europe
The gap between the highest earning country, Russia, and the tenth, the Netherlands, stands at
12.07 million USD. This disparity highlights the uneven distribution of eSports success and prize money across Europe, pointing to varying levels of infrastructure, talent development, and investment in the competitive gaming sectors of different countries.